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| A to Z List of Dice Games Here is a comprehensive directory of dice games, with rules and instructions on how to play, listed alphabetically. There are entries for alternative names and how many dice are required as well as whether you need dice cups, stakes, score sheets, etc. The games described here require dice, but you may need pen and paper for some and others require stakes, and for yet others a throwing cup is recommended. For stakes you can use matchsticks, chocolates, pennies, or to make things really interesting, large denominations of hard cash. A mug or beaker can be used as a basic throwing cup. If you'd like to see a list of dice games divided into different categories, see Dice Game Types. Print 'How To Play' Instructions for Free: Game pages are formatted for printing so you can have hardcopy instructions which can be shared socially. For general guidelines and conventions... How to Play - Dice Games.
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Here is a comprehensive directory of dice games, with rules and instructions on how to play, listed alphabetically.There are entries for alternative names and how many dice are required as well as whether you need dice cups, stakes, score sheets, etc. Tenzi Dice Party Game - A Fun, Fast Frenzy For All Ages - 6 Sets of 10 Colored Dice (Colors May Vary) - Tenzi is the world’s fastest dice game! Fast, fun, engaging, and surprisingly intricate, Tenzi is perfect for table top beginners and aficionados alike. Every player gets 10 dice. For groups of 6 or 8 players, you may wish to increase the passing roll to two numbers – say a 5 and a 6, as this speeds the game up quite considerably. “Going to Boston” Dice Game. A well-known and easy to learn dice game, “Going to Boston “gives children plenty of adding practice. Skill learned: Adding. Dice needed: 3. Six Dice is a dice game known by many other names, including Ten Thousand, Zilch and Farkle. It is a simple game where players try to score by getting certain combinations on the dice. Combinations are worth set points and players try to race to be the first player to earn 10,000 points. Its rules are highly adaptable.
A large number of dice games are called 4, 5, 6 dice games-and the games have a variety of rules. The original games came from China and even the Chinese games had different rules. About the only thing these games have in common is that none of them use exactly two dice.
Dice 10,000 (or Dix Mille, 6-Dice, 10,000 Dice, Ten Grand) is the name of a family dice game, very similar to Farkle. It also goes by other names, including Zilch, Zilchers, Foo, Boxcar, Teds the best, Bogus, smoke out and Crap Out.
Play[edit]
The game requires six standard dice and a pencil and paper for scoring. Each player puts up at least $5 or more in the pot, depending upon the Bet amount. Each player starts out 'off the table' with a score of zero. Players collect points during their turn, and either add those points to their cumulative score, or continue rolling with the risk of losing all points accumulated that turn if a scoring combination is not rolled.
To begin a turn, if the player is 'off the table,' they roll all six dice. If the roll scores any points, they may set aside each scoring dice or group of dice they want to claim points from, and either roll all remaining dice, hoping to score additional points, or take the points already accumulated this turn and pass play to the next player. Most versions of the game require a minimum score of 1000 points in each turn to bank the score and pass, otherwise the player must continue rolling. If the player rolls multiple scoring combinations, only one is required to be taken with each roll, all other dice may be rerolled if desired. If all six dice score points in one or more rolls of a single turn, the player rolls all six dice again and continues to score additional combinations, known as a sweep. If at any time a roll scores no points, the player forfeits all points scored that turn (commonly called 'zilch' or 'crapping out' or 'smoked it'), and play is passed to the next player. If a player gets zilch three turns in a row they may suffer a 500-point penalty or lose all their points previously accumulated, depending on the several rules used.
In order to get 'on the table,' a player must score at least 1000 points in a single turn (but not necessarily in one roll). Once a player is 'on the table,' they are on for the duration of the game. For a player who is 'on the table,' they may start a turn by either rolling all six dice as described above, or picking up the unused dice from the last player's turn. In this case, instead of starting this turn's scoring from zero, scoring starts from the score taken by the last player.
Example: Player 1 stops her turn with 1000 points, and opts to not roll her remaining two dice. Player has to have 1000 points & no more than 2 dice remaining. She adds 1000 to her score, and it is now Player 2's turn. Player 2 will pick up all six dice, and start his own scoring from zero.
Scoring[edit]
These are the base methods of scoring:
- Single fives are worth 50 points
- Single ones are worth 100 points
- Three of a kind are worth 100 points times the number rolled, except for three ones which are worth 1000 points
- If four, five, or six of a kind are rolled, each additional die is worth as much again as the three of a kind score
- This makes the highest possible score in a single roll 4000 for six ones (1000 for three ones, after that player gains 1000 points for each additional one in that series of rolling.) The ONE is the only die you ever count in the thousands.
- A straight from 1 to 6 is worth 1500 points. If a player fails to roll a straight they may make one attempt to complete the straight. If the desired number(s) does not turn up on the next roll that round is a 'crap out' even if there are scoring dice on the table i.e. 1's or 5's.
- Three pairs are worth 1500 points. For instance 2+2, 4+4, 5+5. This rule does not count if you roll a quadruple and a pair e.g. 2+2, 2+2, 6+6 unless stated otherwise (some places have their own house rules).
- If a player fails to roll a three of a kind, they may make one attempt to complete the three of a kind. If the desired number(s) does not turn up on the next roll, that round is a 'crap out', even if there are scoring dice on the table; i.e. 1's or 5's.
6 Sided Dice Games
Typically each roll scores separately, with dice scored at the time they are rolled, so that three or more of a kind must be rolled simultaneously, and dice from later rolls do not 'stack' for the higher score. In so-called progressive scoring, dice can form combinations with dice previously scored and set aside.
Example: Player 1 rolls all six dice, and chooses to score three fours for 400 points. She rolls the remaining three dice for a 2, 4, 5; the additional 4 does not multiply the previous three of a kind unless playing progressive, and she can only score 50 points for the lone 5. If she rolls two more 5's with the remaining dice, if not playing progressive they will only score 50 points each, and do not form a three of a kind with the other 5.
If you roll 4x5s and 1x2 thats called a grand mcflurry and is worth 2000 pointsDice Roll | Points |
---|---|
Straight 1- 6 | 1,500 |
Three Pairs | 1,500 |
3x6's | 600 |
4x6's | 1,200 |
5x6's | 1,800 |
6x6's | 2,400 |
3x5's | 500 |
4x5's | 1,000 |
5x5's | 1,500 |
6x5's | 2,000 |
3x4's | 400 |
4x4's | 800 |
5x4's | 1,200 |
6x4's | 1,600 |
3x3's | 300 |
4x3's | 600 |
5x3's | 900 |
6x3's | 1,200 |
3x2's | 200 |
4x2's | 400 |
5x2's | 600 |
6x2's | 800 |
3x1's | 1,000 |
4x1's | 2,000 |
5x1's | 3,000 |
6x1's | 4,000 |
Winning[edit]
How To Play 6 Dice Game
The first player to score over 10,000 points temporarily becomes the winner, and each other player gets one more turn to top that player's score. Whoever ends with the highest score over 10,000 wins the game.
In one variation, players must score exactly 10,000 without going over. In the event that a player goes over, the score for that turn is lost. In this variation, if the 10,000 is hit, that player wins immediately without giving the other players a chance to roll. However, if the winner leaves at least one die then the next player may 'roll off the score'.
Related games[edit]
6 Dice Game 10000
- Farkle (see article for more information on scoring variations and probabilities)