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A to Z List of Dice Games

Here is a comprehensive directory of dice games, with rules and instructions on how to play, listed alphabetically. There are entries for alternative names and how many dice are required as well as whether you need dice cups, stakes, score sheets, etc.

The games described here require dice, but you may need pen and paper for some and others require stakes, and for yet others a throwing cup is recommended. For stakes you can use matchsticks, chocolates, pennies, or to make things really interesting, large denominations of hard cash. A mug or beaker can be used as a basic throwing cup.

If you'd like to see a list of dice games divided into different categories, see Dice Game Types.

Print 'How To Play' Instructions for Free: Game pages are formatted for printing so you can have hardcopy instructions which can be shared socially.

For general guidelines and conventions... How to Play - Dice Games.

#Dice #Other requirements
1-O-55 each
3 Dice Game3Stakes
3 Or More2Score sheet
4-5-6 (3 Dice Game)3Stakes
5 Rolls1Stakes
6-6-63Stakes & cup
6s Bet1Stakes
7s2
7s Out2Score sheet
103Stakes
10-Pin2Score sheet
12 Up1Stakes
14s (26 variation)10Stakes
211 - 2
2610Stakes
36 (21 variation)1 - 2
416Stakes
502
5,000 (10,000 variation)6Score sheet
10,0006Score sheet
A
Aces5 each
Aces In The Pot2Chips or counters
Aces To The Centre...(Aces)5 each
Around The Spot3Score sheet
B
Balut5Score sheet
Banca Francesca2+Stakes
Barbooth (Barbudi)2Stakes
Barbotte (Barbudi)2Stakes
Barbudi2Stakes
Battleship (Ship)5
Beat The Bank (High Dice)1+Stakes
Beetle1 - 2Pen and paper
Bidou3 each
Bingo (High Dice)2+Stakes
Bird Cage (Chuck-A-Luck)3Stakes
Birdie (Ten)2Stakes
Blackjack (Twenty-One)1 - 2
Boggle™ Commercial Game N/AGames Package
Boss Dice10
Buck Dice3
Bugs (Beetle)1 - 2Pen and paper
Bull Dice (Boss Dice)10
Bunco3 eachScore sheets
Bunko (Bunco)3 eachScore sheets
Bupkis(10,000)Commercial Game6Score sheet
C
Campbell's Dice Word Game - Commercial Game36Game Package
Casino Craps2Stakes
Casino Klondike3Stakes
Catch Up2Tokens
Chase The Ace2Drink
Cho-Han2Stakes
Cho Han Backuchi (Cho-Han)2Stakes
Cho Ka Han Ka (Cho-Han)2Stakes
Centennial3Pen and paper
Chak T'in Kau (Heaven and Nine)2Stakes
Chaos ProgenitusCommercial CDG GameGame Package
Cheerio (Yacht)5Score sheet
Chicago2
Chuck (Chuck-A-Luck)3Stakes
Chuck-A-Luck3Stakes
Chuck Luck (Chuck-A-Luck)3Stakes
Coin-Die Game1Stakes
Cockfighting6Stakes
Cootie™1 - 2Pen and paper
Counter Klondike 3Stakes
Cosmic Wimpout(10,000)Comrc'l Game6Score sheet
Crag3Score sheet
Craps2Stakes
Crapless Craps2Stakes
Craps - Simplified2Stakes
Craps - High Point2Stakes
Craps - Variations2Stakes
Crown and Anchor (Chuck-A-Luck)3Stakes
Cthulhu DiceSJ Commercial Game1Game Package
Cubilete5
D
Demon DiceCommercial CDG GameGame Package
Destroyer (Ship)5
Dice Hold'em2each 5Stakes
Diceland - Commercial CDG GameGames Package
Dice Roulette2Layout & Stakes
Dicey (Ten)3Stakes
Die Rich Craps1Stakes
Dix Mille (Ten Thousand)6Score sheet
Double Cameroon (Yacht variation)10
Doubting Dice (Liar Dice)5Cup
Dudo5 eachCups
Dragon DiceCommercial CDG GameGame Package
Drop Dead5Score sheet
E
Even Up Craps (Barbudi)2Stakes
Everest3Pen and paper
F
Farkle(10,000)Commercial Game6Score sheet
Fifty2Score sheet
Five Rolls1Stakes
Fill or Bust™ Commercial GameN/AGame Package
Forty-One6Stakes
Fourteens (26 variation)10Stakes
Four-Five-Six (3 Dice Game)3Stakes
Four Twenty-One3
G
Game Of Six1Score sheet
General (Yacht)5Score sheet
Going To Boston3Stakes
Golf2Score sheet
Gold Train(10,000)Commercial Game6Score sheet
Grand Hazard3Stakes
Grasping Eight8Stakes and layout
Greed(10,000)Commercial Game6Score sheet
H
Hail Victor4Astragali &Stakes
Hazard2Stakes
Hazard (Grand Hazard)3Stakes
Hearts (Sequences)6Score sheet
Hearts Due (Sequences)6Score sheet
Heaven And Nines2Stakes
Help Your Neighbour3Chips or counters
High Dice1+Stakes
High Point Craps2Stakes
High Rollers(10,000)Commercial Game6Score sheet
Hooligan3Score sheet
Hubbub6Tokens & stakes
I
Indian Chief1 each
Indian Dice (Poker Dice variation)5
Intelligence5
J
Jackpot2Stakes
Jactus5Tokens & coins
K
Klondike3Stakes
Kitsune Backuchi3Stakes
Kom Mín Yéung (Pursuing Sheep)6Stakes
L
LCR Commercial GameGame Package
Liar Dice5Cup
M
Macao1Chips or Stakes
Mafia Dice5 each
Matterhorn (Everest)3Pen and paper
Mariner (Ship)5
Mars AttacksSJ Commercial Game10Game Package
Marvel Super DiceCommercial CDG GameGame Package
Martinetti (Centennial)3Pen and paper
Mexican2Drink
Mia2Cup
Montevideo (Bidou variation)3 eachChips
Money Craps2Stakes
Multiplication (Going To Boston vrtn)3
My Aunt - Your Aunt2Layout & Stakes
N
New Market (Going To Boston)3Stakes
O
Ohio (Centennial)3Pen and paper
One-O-Five5 each
Open Craps2Stakes
P
Par5Counters or chips
Pass-Dix (Ten)3Stakes
Passage2
P'at Chá (Grasping Eight)8Stakes and layout
PerquackeyCommercial Game10-13Game Package
Perudo(Dudo)Commercial Game5 eachCups
Pig1 - 2Score sheet
Plus and Minus5Score sheets
Poker Dice5
Pontoon (Twenty-One)1 - 2
Poor Fish (Bidou variation)3 each
Pursuing Sheep6Stakes
Q
Qualify5Stakes
R
Red Dog4Stakes and 2 cups
Ricochet3Stakes and Layout
Roll-Ten (Ten)3Stakes
Rotation (Chicago)2
Round The Clock2
S
Scumbag2Drink
See-Low (Three Dice Game)3Stakes
Sequences6Score sheet
Sevens6Score sheet
Sevens Out2Score sheet
Ship, Captain, Mate and Crew5
Ship5
Shut The Box2Box or pen & paper
Sic-Bo3Layout & stakes
Simplified Craps2Stakes
Six Cubes(10,000)Commercial Game6Score sheet
Six Cups1Drink and cups
Sixes Bet1- 2Stakes
Six-Six-Six3Stakes & cup
Spill & Spell™ Commercial GameN/AGame Package
Spot (Ten)3Stakes
Star Trek: TNG Commercial CDGGame pack
Straight Shooter (Sequences)6Score sheet
Strung Flowers (3 Dice Game vrtn)3Stakes
Sweat Cloth (Chuck-A-Luck)3Stakes
Sz'ng Luk (3 Dice Game vrtn)3Stakes
T
Ta Ki (Cockfighting)2Stakes
Talus (Ten)2Stakes
Ten Pin2Score sheet
Ten Thousand6Score sheet
Three Dice Game3Stakes
Threes3Stakes
Three Or More5Score sheet
Tripps (Threes)3Stakes
The Tower1Drink
Twelve Up2Stakes
Twenty-Six10Stakes
Twenty-One1 - 2
Twenty-One Aces5Drink
Two Dice Klondike (High Dice)2Stakes
U
Under and Over Seven2Stakes
V
Ving-et-un (Twenty-One)1 - 2
W
X
Y
Yacht5Score sheet
Yahtzee(Yacht)Commercial Game5Score sheet
Yam (Yacht)5Score sheet
Yankee-Grab (Going To Boston)3Stakes
Yot (Yacht)5Score sheet
Z
Zanzibar3Chips or counters
Zarf (Ten)3Stakes
Zilch(Ten Thousand)Commercial Game6Score Sheet
Zombie DiceSJ Commercial Games13Game Package

Visit domino-play.com For An A to Z List of Domino Games

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Dice

Here is a comprehensive directory of dice games, with rules and instructions on how to play, listed alphabetically.There are entries for alternative names and how many dice are required as well as whether you need dice cups, stakes, score sheets, etc. Tenzi Dice Party Game - A Fun, Fast Frenzy For All Ages - 6 Sets of 10 Colored Dice (Colors May Vary) - Tenzi is the world’s fastest dice game! Fast, fun, engaging, and surprisingly intricate, Tenzi is perfect for table top beginners and aficionados alike. Every player gets 10 dice. For groups of 6 or 8 players, you may wish to increase the passing roll to two numbers – say a 5 and a 6, as this speeds the game up quite considerably. “Going to Boston” Dice Game. A well-known and easy to learn dice game, “Going to Boston “gives children plenty of adding practice. Skill learned: Adding. Dice needed: 3. Six Dice is a dice game known by many other names, including Ten Thousand, Zilch and Farkle. It is a simple game where players try to score by getting certain combinations on the dice. Combinations are worth set points and players try to race to be the first player to earn 10,000 points. Its rules are highly adaptable.

A game of Dice 10,000 in progress. A player has set the three '3' dice aside and has three left to reroll.

A large number of dice games are called 4, 5, 6 dice games-and the games have a variety of rules. The original games came from China and even the Chinese games had different rules. About the only thing these games have in common is that none of them use exactly two dice.

Dice 10,000 (or Dix Mille, 6-Dice, 10,000 Dice, Ten Grand) is the name of a family dice game, very similar to Farkle. It also goes by other names, including Zilch, Zilchers, Foo, Boxcar, Teds the best, Bogus, smoke out and Crap Out.

Play[edit]

The game requires six standard dice and a pencil and paper for scoring. Each player puts up at least $5 or more in the pot, depending upon the Bet amount. Each player starts out 'off the table' with a score of zero. Players collect points during their turn, and either add those points to their cumulative score, or continue rolling with the risk of losing all points accumulated that turn if a scoring combination is not rolled.

To begin a turn, if the player is 'off the table,' they roll all six dice. If the roll scores any points, they may set aside each scoring dice or group of dice they want to claim points from, and either roll all remaining dice, hoping to score additional points, or take the points already accumulated this turn and pass play to the next player. Most versions of the game require a minimum score of 1000 points in each turn to bank the score and pass, otherwise the player must continue rolling. If the player rolls multiple scoring combinations, only one is required to be taken with each roll, all other dice may be rerolled if desired. If all six dice score points in one or more rolls of a single turn, the player rolls all six dice again and continues to score additional combinations, known as a sweep. If at any time a roll scores no points, the player forfeits all points scored that turn (commonly called 'zilch' or 'crapping out' or 'smoked it'), and play is passed to the next player. If a player gets zilch three turns in a row they may suffer a 500-point penalty or lose all their points previously accumulated, depending on the several rules used.

In order to get 'on the table,' a player must score at least 1000 points in a single turn (but not necessarily in one roll). Once a player is 'on the table,' they are on for the duration of the game. For a player who is 'on the table,' they may start a turn by either rolling all six dice as described above, or picking up the unused dice from the last player's turn. In this case, instead of starting this turn's scoring from zero, scoring starts from the score taken by the last player.

Example: Player 1 stops her turn with 1000 points, and opts to not roll her remaining two dice. Player has to have 1000 points & no more than 2 dice remaining. She adds 1000 to her score, and it is now Player 2's turn. Player 2 will pick up all six dice, and start his own scoring from zero.

Scoring[edit]

These are the base methods of scoring:

  • Single fives are worth 50 points
  • Single ones are worth 100 points
  • Three of a kind are worth 100 points times the number rolled, except for three ones which are worth 1000 points
  • If four, five, or six of a kind are rolled, each additional die is worth as much again as the three of a kind score
    • This makes the highest possible score in a single roll 4000 for six ones (1000 for three ones, after that player gains 1000 points for each additional one in that series of rolling.) The ONE is the only die you ever count in the thousands.
  • A straight from 1 to 6 is worth 1500 points. If a player fails to roll a straight they may make one attempt to complete the straight. If the desired number(s) does not turn up on the next roll that round is a 'crap out' even if there are scoring dice on the table i.e. 1's or 5's.
  • Three pairs are worth 1500 points. For instance 2+2, 4+4, 5+5. This rule does not count if you roll a quadruple and a pair e.g. 2+2, 2+2, 6+6 unless stated otherwise (some places have their own house rules).
  • If a player fails to roll a three of a kind, they may make one attempt to complete the three of a kind. If the desired number(s) does not turn up on the next roll, that round is a 'crap out', even if there are scoring dice on the table; i.e. 1's or 5's.

6 Sided Dice Games

6 Dice Game

Typically each roll scores separately, with dice scored at the time they are rolled, so that three or more of a kind must be rolled simultaneously, and dice from later rolls do not 'stack' for the higher score. In so-called progressive scoring, dice can form combinations with dice previously scored and set aside.

Example: Player 1 rolls all six dice, and chooses to score three fours for 400 points. She rolls the remaining three dice for a 2, 4, 5; the additional 4 does not multiply the previous three of a kind unless playing progressive, and she can only score 50 points for the lone 5. If she rolls two more 5's with the remaining dice, if not playing progressive they will only score 50 points each, and do not form a three of a kind with the other 5.

If you roll 4x5s and 1x2 thats called a grand mcflurry and is worth 2000 points
Dice RollPoints
Straight 1- 61,500
Three Pairs1,500
3x6's600
4x6's1,200
5x6's1,800
6x6's2,400
3x5's500
4x5's1,000
5x5's1,500
6x5's2,000
3x4's400
4x4's800
5x4's1,200
6x4's1,600
3x3's300
4x3's600
5x3's900
6x3's1,200
3x2's200
4x2's400
5x2's600
6x2's800
3x1's1,000
4x1's2,000
5x1's3,000
6x1's4,000

Winning[edit]

How To Play 6 Dice Game

The first player to score over 10,000 points temporarily becomes the winner, and each other player gets one more turn to top that player's score. Whoever ends with the highest score over 10,000 wins the game.

In one variation, players must score exactly 10,000 without going over. In the event that a player goes over, the score for that turn is lost. In this variation, if the 10,000 is hit, that player wins immediately without giving the other players a chance to roll. However, if the winner leaves at least one die then the next player may 'roll off the score'.

Related games[edit]

6 Dice Game 10000

  • Farkle (see article for more information on scoring variations and probabilities)
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